-Removed the "fake doors" -Big fps boost around 2nd and mid point. -Removed the crate at mid and placed a platform -Made 2nd easier to defend by putting a door where the glass window was so that makes it easier to defend it. -Removed the small health pack at 2nd point. -Lowered the cap point on last, height wise so it should be easier to attack it and attacking it. -Removed the big pipe on last and raised the ground so its easier accessing the point. -Fixed the splash dmg at mid. -Added a cover when you get out of the first spawn so it takes some time to get around it and get to the point and people wont hide in the spawn. -Made mid less scout friendly by removing the boxes so it will take more time for a scout to get up the train. -Fixed a few other things as well. -Moved the ammo pack on 2nd so its easier to see. -Moved back the health cabinets in the spawn so its easier to attack last. -Lowered the respawn times. -Widen all the small entrances. -Drastically shorten the valley side so its more useful now. -Resized the size of the last point so its much smaller now for 6v6. -Reworked all the interior areas. -Added a route at last.
Last edited by SWATY on Thu May 27, 2010 9:32 pm, edited 4 times in total.
Mon Jan 04, 2010 1:01 am
Fluffy
HH Donor
Joined: Sat May 31, 2008 7:07 pm Posts: 2361
Re: cp_mainline
Looks/sounds substantially better than the old one, hope we can give this a spin some time.
_________________
Quote:
01:03 - |LZ.war| Buffalo Bill =HKC=: I'm free all day tomorrow 01:03 - |LZ.war| Buffalo Bill =HKC=: or should be at least 01:04 - |LZ.war| Buffalo Bill =HKC=: so when you see me online, gimme a shout 01:04 - |LZ.war| Buffalo Bill =HKC=: And we'll add 3 more points to my score
RC3 is out folks. Updated first post with new pics and info.
Change Log from RC2 to RC3
-Added more detail to the map. -Fixed a ton of playerclipping issues. -Closed off the balcony at 2nd point to fix the issue with the backcapping. -Added a connector between the left right building going to 2nd point. -Improved fps throughout the map. -Fixed a bunch of visual problems. -Reworked some of the buidlings at mid and 1st point. -Adjusted the far right route so its shorter and more useful. -Added more lights to certain parts of the map. -Added more detail to the spawn rooms. -Fixed some ugly shadows. -Fixed some problems with the overlays being too big. -Fixed some leaks on some brushes. -Shorten the left side at 2nd point. -Fixed some shadow problems on some props. -Reworked the area at 2nd point making the yard bigger. -Fixed some buggy doors. -Changed the location of the 2nd forward spawn to a different place. -Added more cover at the right entrance to mid. -Retextured Mid building with natural textures. -Added more signs. -Fixed a problem with the spec cams. -Reduced filesize by 3MB.
-Huge fps boost all over the map. -Changed the sky/lighting/theme to a brighter sky. -Added more lights to the map. -Fixed a ton of playerclipping problems. -Fixed a bunch of visual glitches throughout the map. -Added ambient sound to the map. -Improved Fps using occluders in certain areas of the map. -Added more detail throughout the map. -Fixed some displacements issues. -Fixed the ground at 2nd point. -Removed the two small ammos at mid. -Added stairs at the connector at mid to remove the sniper line. -Redesigned the whole mid because not many people liked it. -Fixed some props not having collision for players standing on them. -Added a small ammo pack in the connector at mid. -Fixed the 2nd forward spawn facing the wrong way. It faces you straight now so you dont have to turn 90 degrees. -Reworked the far right route to mid making it look like a valley. -Retextured some of the buildings. -Raised the middle point to block some of the sniper line. -Fixed some props casting ugly shadows. -Changed the health pack at the last connector to a medium health pack. -Added a small health pack and ammo pack at the connector at mid. -Fixed some misaligned textures. -Made the stairs at last into a ramp. -Added a small health pack in the new valley. -Changed the rocks on last to fit better the theme of the map. -Changed the location of the 2nd spawn due to people spawn camping it. -Opened up the balcony on second point due to second point being hard to defend. -Reworked some of the buildings throughtout the map. -Fixed some problems with the doors. -Reduced the filesize by 5MB.
Sat Mar 06, 2010 3:22 am
SWATY
Joined: Mon Aug 24, 2009 4:45 am Posts: 30
Re: cp_mainline_rc5
Consider rc5 pretty much final, I doubt there will be anymore versions of the map. Everything is pretty much fixed. Im finally happy how this map turned out.
Updated first post with new pics/info Change Log from RC4 to RC5
-Fixed a problem with the doors at spawn lagging. -Fixed the trains at mid not being even on each side. -Fixed a bunch of clipping problems throughout the map. -Added a crate above the middle point to add an extra layer to the mid point. -Added a small HP inside the crate. -Added more detail to mid. -Removed one of the pipes on last due to last being too hard to cap. -Fixed some displacement problems. -Fixed a few visual glitches in some areas of the map. -Fixed some ugly shadows on some props/geometry -Retextured some of the buildings on last. -Added a small ammo pack on the valley side. -Extended the spawn on last due to last being hard to cap. -Added custom textures for the container at mid. -Fixed a problem with the fog in the 3D skybox. -Improved fps.
Thu Mar 18, 2010 8:51 pm
SWATY
Joined: Mon Aug 24, 2009 4:45 am Posts: 30
Re: cp_mainline_rc5
Please re-download the map for those who already downloaded it. Thanks
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